This is an example conflict for Shadowcraft: The Glamour War.
Christopher is running a game for Jesse, Ben, and John-Matthew (JM).
The group has been staking out a potential enemy contact and after spotting the contact delivering a sealed scroll to a discreet pickup spot, and after a brief chase, Jesse has tackled the contact to the ground. The others are catching up.
Jesse: “Now, you’re going to tell me everything.”
Jesse won the chase contest for his side.
Christopher (GM): You have him, but he warps into a shadow and snakes free (Expression stunt). When he reforms a few feet away, he draws his sword and squares off. “You’ll have nothing from me!” What do you do?
The conflict scene has been set.
Jesse: Okay. This guy is more powerful than we expected. I’ll pull my warhammer and use Expression of my own, toughening my stonekin skin (stunt). Then I rush him (rolls dice; 1+2 = 3).
Jesse is the active player, describing his action and rolling dice, locking the description into the fiction.
Christopher (GM): It takes a moment for your skin to change, but I think it’s cool that it happens as you run in, shifting to stone a moment before you clash. He, of course, lunges with the point of his sword (rolls dice; 2+2=4).
Christopher is the reactive (GM) player.
Christopher (GM): He won the roll. Do you want to invoke any aspects to steal the win?
Christopher progresses the exchange to the next stage: invoking aspects.
Jesse: I invoke my Stonekin Soldier Lineage aspect for +2. I win by 1 now.
Christopher (GM): Okay. I can see that aspect being useful here for a number of reasons, not the least of which is the fact that your skin is literally stone right now! I’m not going to invoke anything.
Christopher moves to the next stage: taking consequences.
Christopher (GM): The contact has no consequence slots, so he can’t lessen your victory. Since you didn’t succeed with style, you scored a single point of stress.
Jesse: Can I invoke something else and succeed with style?
Christopher (GM): Nope. Once consequences are taken (or not), it’s too late to invoke anymore.
Christopher (GM): Alright, so as you rush in, his sword is deflected from piercing your heart by your stony pecs. Your warhammer comes down at where he’s standing, and would crush some major bones, but he turns into shadow again and appears behind you.
Christopher marks one stress on the contact and describes the results of the exchange, which is now over.
Christopher (GM): JM, Ben, you approach the scene from behind Jesse’s position. His opponent just manifested from shadow behind him, readying his sword to pierce Jesse’s hide. JM, you’ve got a bow, so it’s likely you could do something first. What do you do?
The next exchange would be JM getting to act against the contact’s action. In this case, since there are three people involved in the exchange (the contact as the target of JM, Jesse as the target of the contact) then this would happen in two possible exchanges. If JM succeeds in hitting the contact, then the contact loses his ability to target Jesse (JM addressed the threat). If the contact succeeds at resisting JM’s action (or JM performs some action that ignores the threat) then Jesse would roll as the reactive player (resisting the attack) against the contact’s active action (attacking Jesse because JM didn’t stop him).
And that’s a brief example of a conflict in Shadowcraft: The Glamour War.